Apache VR Camera System
Improved camera navigation for an immersive aviation training environment, moving from hard-coded targets to configurable object references and dynamic framing.
I build interactive systems that make complex ideas tangible—from immersive training and simulation to gameplay mechanics, AI prototypes, and technical education. Working across Unity, Unreal Engine, and C#.
A mix of professional simulation work, independent experiments, and technical mentorship. Select a project for its engineering story.
Improved camera navigation for an immersive aviation training environment, moving from hard-coded targets to configurable object references and dynamic framing.
Original prototype footageWhat began as a university assignment became a playground for reverse-engineering mechanics, building Blueprint AI, and synchronizing randomized enemy spawns with visual effects.
Developed mechanical animations and checked component behavior for a technical demonstration, emphasizing clarity and fidelity to the equipment being represented.
Introduced a returning game designer to Unreal Engine and guided the creation of a fan-made music video built entirely through sequencing—not gameplay code.
Development work-in-progressExploration and interaction experiments inspired by classic adventure games, with work-in-progress footage documenting an iterative development process.
I love studying game mechanics: understanding what makes them work, recreating them, and asking how they could be better. That curiosity has taken me from game prototypes into real-time simulation, technical animation, and teaching.
I care about the details behind an experience: how systems connect, how users understand what is happening, and how a solution can be made more flexible over time.
Study the intended experience and identify the systems that produce it.
Build a working version, observe where it breaks, and learn from the results.
Replace brittle assumptions with more configurable, maintainable behavior.
Explain the system clearly so other people can build on it.
Real-time software, interactive experiences, and the tools that connect them.
My foundation is in game design and development, but my work has taken me far beyond entertainment. At Integration Innovation (i3), I contributed to immersive military training applications. At Game-U, I taught developers how to turn ideas into functioning projects.
Across both professional and personal work, I bring the same approach: get curious, solve the technical problem, and make the result useful to the person on the other side of the screen.
I'm interested in software engineering, simulation, immersive technology, and gameplay systems roles.
Open to conversations about software engineering, simulation development, Unreal and Unity systems, and immersive experiences.